🛸 flying saucer is the solo game development studio run by me, Ossian Borén (aka catnipped), where I make memorable, replayable independant games with some bite to them.

🛸 flying saucer is also a freelance consultant provider — I can help build your game design, your team or both. Here are some services that flying saucer can offer:

For more info, mail me at contact@flyingsaucer.se

Works as 🛸

Meteorite TBA

Genre: Multiplayer Autobattler
Platforms: PC, Mac, Linux
Upcoming autobattler game, contact me for a playtest!

Previous Works (selection)

powertile 2025

Genre: Puzzle
Platforms: Picotron (free on itch.io)
Tile laying puzzle where the goal is to make "solutions" for each level using tiles with various effects and powers.

Unannounced Steamworld Game 2022-2024

Role: Game Designer, Lead Game Designer, Senior Game Designer
Team: Thunderful Games
Genre: [hush hush]
Platforms: [hush hush]
Game design as part of the Thunderful team for this unannounced SteamWorld title throughout 2022-2024, including senior work and leadership of the game design team.

Lost In Random 2021

Role: Game Designer, Level Designer
Team: Zoink / Thunderful Games
Genre: Action / Adventure
Platforms: Steam, Playstation, Switch, Xbox
Game design and level design as part of the Zoink team. Lost In Random was awarded Indie Game of the Year at Gamescom 2021.

Friendly Fire 2019

Genre: Co-op Shoot'em up
Platforms: Pico-8 (unreleased)
Split screen SHMUP where players have to shoot the enemies while avoiding shooting each other.

MONOID 2017

Genre: Shoot'em up
Platforms: Pico-8 (free on itch.io)
Inspired by IKARUGA, has a mechanic where you can switch so enemy shots become powerups and vice versa.
Collaboration with Erik Svedäng for BANANA JAM.

pod3x3 2016

Genre: Real Time Strategy, Local Multiplayer
Platforms: Pico-8 (itch.io)
Real time strategy game where you assign speed and direction to little drones that shoot automatically at each other.
© Ossian Borén —